Problem-solving, Perception, Memory — Minecraft for Education

On Thursday, February 28, 2019, the students of Mrs. Wolff’s classroom were the first #SASCS class to test the Minecraft for Education program for our school. This popular gaming platform integrates lessons in computer coding, math, and the visual arts into the curriculum. Infusing our classrooms with modern technologies advances our never-ending commitment to delivering a 21st-century education to students at the Syracuse Academy of Science.  Go ATOMS!  #SASAtoms #SASCS